3v3 Basketball Tournament Format
- Roster: Teams can have up to 4 players (1 sub).
- Prelim: Each team plays 3 games to establish their ranking for the single elimination tournament.
- Clock/Scoring: Prelim games go to 15 1s and 2s and are 10 mins long. Whichever comes first.
- * Seeding: Rankings for tournaments are established by record, total points scored between all 3 preliminary games, and game duration. Every win and point scored matters.
- * Playoff: Once each team has played 3 preliminary games, the rankings are set and each team has a chance at winning the tournament despite their record.
- SINGLE ELIMINATION TOURNAMENT, LOSE AND YOU'RE OUT!
- * Single Elimination Tournament Games are 10 mins long, first to 15 1s and 2.
- Championship games goes to 21 1s and 2s, game is 15 mins long. winning team takes the cash!
3v3 Basketball Tournament Rules
* In the event of a tie at the end of regulation for the Prelim games, game will end in a tie.
*In the event of a tie at the end of regulation for the Single Elimination Tournament Games, the game will go into overtime and face sudden death, no clock. The first team to score wins. Each possession has a 10 second shot clock from pass in.
*Once a team commits their 3rd foul in overtime, all subsequent defensive fouls result in 1 free throw. If the team that is fouled makes it, the game is over. If miss, live ball. Offensive team can score off the miss without taking it back. Defensive team has to take it back to the 3pt line and then they can score and the 10 second shot clock begins.
-Substitutions are allowed after every dead ball.
-No And 1s, if basket is made, point is counted and it’s their ball again, if team is fouled and basket is missed, check ball up top.
*Running clock for all games. Stoppage only occurs when a player is injured and the team only has 3 players. If the injured player isn't able to play after 5 minutes, team must forfeit game. Every team has a chance to win and prelim games only affect seeding for single elimination games so as long as the athlete is able to play in for the playoffs, your team can still win. If athlete can't play and you can't find a 3rd, your team will have to forfeit the tournament.
Fouls/violations called: Reach-in, over the back, carry, travel, blocking, charge, out of bounds, shooting foul, holding, tripping, etc.
Possession: Make it take it.
- Officiating: Referee at each court will ensure accurate time keeping and score.
- How games start: For prelim games, one person will shoot for ball, if they make it their team will start with the ball. If they miss the opposing team starts with the ball.
- *For single elimination tournament, highest seed starts with ball.
- Scoring: 1 point inside arc, 2 points behind arc.
- Check Ball: Check up at the top of the key after every made basket and foul. Must pass it before shooting.
- Misses: Take back everything. This includes airballs, hitting rim/backboard, and blocks, etc.
4v4 Flag Football Tournament Format
* 4 players on the field per team.
* Roster: 4-5 players (1 sub).
* Each person that registers for a team must stay on that team. Cannot join other teams if they lose, win or go home.
* Games are 12 minutes, running clock.
* No halftime during preliminary games.
* Each team receives 3 guaranteed preliminary games.
* All teams advance to a single-elimination playoff.
* All playoff games are win-or-go-home.
2. Field & Equipment
-Each field is 40 yards, we’ll have 2 fields. 4 teams playing at the same time.
-Regulation flag belts with 2 flags, one on each hip.
-Adult flag football/ athletes can bring their own football.
*Mouth guards are Required.
-8-10 flag belts
3. Starting the Game
* Coin toss determines first possession.
* Winner chooses offense or defense.
- Downs & First Downs
Each possession:
- 4 downs to cross midfield. Once a team crosses midfield.
4 additional downs to score.
- If the offense fails to cross midfield or score within its four downs, possession changes wherever the ball is. - Once ball is spotted, teams have 10 seconds to snap the ball or else it is a delay of game, 5y d penalty.
*Running the Ball
- * The quarterback cannot run beyond the line of scrimmage unless he is rushed.
* Laterals are allowed
* Pitching it to running back is considered a pass. - *No handoffs are allowed.
*Passing
- * Forward passes are allowed behind the line of scrimmage.
* Only one forward pass is allowed per play.
* The passer must release the ball before crossing the line of scrimmage.
* Multiple laterals/backward passes are allowed
* A completed pass beyond the line of scrimmage is legal only if the pass was released behind the line.
*Rushing / Blitzing
* A defender may rush the quarterback from 7 yards behind the line of scrimmage.
* The blitzer should clearly identify themselves by lining up with the rush cone.
* Only the declared blitzer has the immediate right to rush.
* Rushing is allowed every down
* 5 seconds to throw ball
- *Blocking, Contact, & all Penalties
- Strict non-contact tournament.
NO:
* Blocking = 5 yd penalty
* Holding = 5 yd penalty - * Delay of Game = 5 yd penalty
* Tackling, lowering shoulder, pushing, tripping /unnecessary roughness = 15 yd penalty
* Screening/shielding = 5 yd penalty
* Initiating contact to prevent a flag pull/ flag guarding = 5 yd penalty
* DPI = Spot of the foul
* OFPI = 10 yd penalty
* False start/ illegal formation/ illegal motion= 5 yd penalty - *Flag Guarding:
- - A ball carrier may not swat a defender's hand away from their flag.
- - Cover their flag with their hand.
- - Lower their arm intentionally to prevent a flag pull.
- - Use the ball to shield the flag.
*Flag Pull/ End of play - A play ends when:
* A defender legally pulls the ball carrier's flag.
* The ball carrier steps out of bounds.
* The ball carrier's knee or body touches the ground.
* A touchdown is scored.
* The ball becomes dead.
The defender must pull the flag, not grab the player's body or clothing.
- *Scoring
- - Touchdown 6 points.
-Extra point: 5-yard line, 1 point.
-Extra point: 10-yard line, 2 points.
-Defensive return on interception: 6 points.
-Safety: 2 points
*Interceptions
* Interceptions are live.
* The defender may return the interception.
* If the defender returns it for a touchdown, it counts as 6 points.
*Safeties
- A safety occurs when the ball carrier is flagged, goes out of bounds, or commits a dead-ball action inside their own end zone.
Safety = 2 points. - *The team that forces the safety will retrieve the possesion at their own 5 yard line.
- *Overtime
- For preliminary games: Tied game = tie.
- *For playoff games: Sudden-Death Overtime.
1. Each team gets one possession.
2. Possession starts at 10 yrd, one chance to score.
3. Each team has chance to score, if team scores. They can go for 1 or 2 point conversion.
4. If team scores and fails to score on conversion, other team can score and if they get the conversion they win.
5. If both teams fail to score during each team’s first possession, sudden death. Next score wins.
*Standings
- After the 3 preliminary games we’ll have the proper seeding for Single Elimination Tournament Games
- *If teams are tied in the standings:
- 1. Team record
2. Points scored
3. Points allowed - These 3 categories will dictate the proper seeding despite having the same record
4v4 Flag Football Tournament Rules
3v3 Youth Development League Format/Rules
*Training on Tuesdays and 3v3 League games on Fridays 7:30-8:30pm Nov 10th-Dec11th
Format:
- Games are 15 mins long or first team to score 50 points.
- Scores are 2s and 3s
- Each team can have 5 players max per team.
- Each player is guaranteed playing time.
- We'll have stat keepers to keep track of league leaders.
Rules/ Fiba:
- One athlete will volunteer to shoot. If they make it, their team starts with ball. If miss, other team starts with the ball.
- Once team scores, other team will inbound the ball underneath the basket. Once the ball crosses the 3pt line, team can score.
- Take back everything.
- Fouls, check ball up top unless And 1.
- And 1s are allowed, if you are fouled and you score you will shoot one free throw.
- Running clock
-15 second shot clock.